Pages: 1 2 [3] 4 5 |
41. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: But the reality is that freighter ganking happens so rarely. I just checked, and even Red Frog, the OP's corp, seems to think so. They quoted me a 5.5M ISK fee for a 4 jump trip through Uedama for 1B worth of goods. For th...
- by Annette Nolen - at 2015.01.20 15:55:46
|
42. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
Nolak Ataru wrote: I've been a part of multiple freighter ganks, and we've NEVER bumped a freighter in a direction other than the one it's currently sailing at 1km/s. Stop asking CCP to change something that has a obvious solution/counter. This...
- by Annette Nolen - at 2015.01.20 15:54:06
|
43. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
Colette Kassia wrote: But the issue with that is needing to have an escort to counter the exploitation of an artificial game mechanic. I'm personally fine with needing an escort to counter bumping, which is why I prefer this approach. The ...
- by Annette Nolen - at 2015.01.20 04:35:09
|
44. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: This is tosh. Not only would the client not suffer from that much lag but bumping of freighters is to get the ship away from the gate guns. Bumping a ship from multiple directions does not work and is highly likely to result in t...
- by Annette Nolen - at 2015.01.20 04:06:46
|
45. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Annette Nolen wrote: baltec1 wrote: OP is wrong, this tactic will work damn near every time you use it unless you mess it up badly. This tactic will work rarely as the EVE client does not accurately display your alignme...
- by Annette Nolen - at 2015.01.20 02:46:19
|
46. My #1 problem with the in-game Web Browser - in Player Features and Ideas Discussion [original thread]
FoxFire Ayderan wrote: Seriously? It's neither imminent nor certain but yes, that is their current long term stance .
- by Annette Nolen - at 2015.01.20 02:36:54
|
47. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: OP is wrong, this tactic will work damn near every time you use it unless you mess it up badly. This tactic will work rarely as the EVE client does not accurately display your alignment vector during active bumping.
- by Annette Nolen - at 2015.01.20 02:33:45
|
48. POS Scanning module - in Player Features and Ideas Discussion [original thread]
It should be a deployable, like the moon siphons, that takes a long time to run (24hrs+) and then sends you a report on the contents. Further, like MTU's, blowing one up should trigger a suspect flag only. Basically if you are getting free intel ...
- by Annette Nolen - at 2015.01.20 02:23:38
|
49. My #1 problem with the in-game Web Browser - in Player Features and Ideas Discussion [original thread]
CCP have stated their long term goal is to remove the IGB completely. As a result I unfortunately doubt they'll spend much, if any, effort implementing improvements to its current state.
- by Annette Nolen - at 2015.01.20 02:19:49
|
50. Unified overview/dscan/anomaly scanner - in Player Features and Ideas Discussion [original thread]
kabump because even though my bumping module thread is getting way more attention, this is the change that would actually make a far more significant impact to my day-to-day gameplay and the one I want most :)
- by Annette Nolen - at 2015.01.20 02:18:42
|
51. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
5pitf1re wrote: I'm not saying the mechanics are not broken. I'm saying that you really have to do it proper wrong to get bumped. Been doing this many many times with only one pilot. Yay for being lucky, I guess. Your counter-argument is to ...
- by Annette Nolen - at 2015.01.20 00:25:33
|
52. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
5pitf1re wrote: Just get a webbing friend before getting bumped. If your webbing friend is not pants on head handicapped (seriously, that's considered profane?) it will be virtually impossible to get your freighter bumped. It takes a minimum...
- by Annette Nolen - at 2015.01.19 23:47:53
|
53. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
Oscae wrote: Yes it's avoidance, but if you can avoid it, why wouldn't you? There is no perfect avoidance technique. Addressing all of the things you listed does nothing to guarantee the avoidance of bumping. You can and will be bumped while...
- by Annette Nolen - at 2015.01.19 23:42:01
|
54. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
Nolak Ataru wrote: Bumping is used to keep capitals and supers unaligned and kept apart from each other to remove the ability to rep or fire. It is a perfectly valid mechanic, and if your freighter with 20b of loot is getting bumped, you can ki...
- by Annette Nolen - at 2015.01.19 23:04:39
|
55. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
Nolak Ataru wrote: Get webber buddy in Daredevil to burn 150+ km in the direction they're bumping you. Warp to him. Tada! Your freighter is safe(ish). I've never once had the EVE client accurately report my vector during bumping. There's no ...
- by Annette Nolen - at 2015.01.19 22:57:49
|
56. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Annette Nolen wrote: baltec1 wrote: A web ship escorting a freighter Already does this job. Nope, it doesn't. Webbing is an avoidance technique. Once bumped, webbing is useless. Thats the counter, you enter warp so fa...
- by Annette Nolen - at 2015.01.19 22:53:41
|
57. Unified overview/dscan/anomaly scanner - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: I want my d-scan window separate from my overview. I see no reason why I should not have my standard combat overview up and then also my d-scan window up without my d-scanning polluting my overview. You missed the entirety of ...
- by Annette Nolen - at 2015.01.19 18:50:15
|
58. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
Oscae wrote: If you have someone doing their job and doing it well, there should be no 'get out of jail free card' that just lets you bypass their effort. It's like having a module that makes your ship survive when alpha'd. At that point, someo...
- by Annette Nolen - at 2015.01.19 18:42:24
|
59. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: A web ship escorting a freighter Already does this job. Nope, it doesn't. Webbing is an avoidance technique. Once bumped, webbing is useless. Further, webbing, like all the other avoidance techniques, is not a magic bullet. Su...
- by Annette Nolen - at 2015.01.19 18:34:26
|
60. Unified overview/dscan/anomaly scanner - in Player Features and Ideas Discussion [original thread]
I love the fact that the probe and dscan windows have been separated. It's awesome. But now I want to see CCP take the next step and provide a unified way to present ALL spatial entities together. What I propose are two relatively simple conceptu...
- by Annette Nolen - at 2015.01.19 18:27:37
|
Pages: 1 2 [3] 4 5 |
First page | Previous page | Next page | Last page |